Player's Guide · v0.1.0

JAR BOYS

A top-down squad shooter. Flank through the map, line up your shot, and one round ends anyone. First team to 15 kills takes the match.

The goal

You control a soldier — seen from above as the top of a helmet, arms out front gripping a rifle that points wherever you aim. Move around the map, hunt the enemy team, and score kills. Every hit is lethal: one shot, one kill. When you go down you respawn a couple seconds later back near your side. The first team to 10 kills wins.

Your soldier

You're always the brightest helmet with a white ring around it. Teammates wear a lighter shade of your team color; enemies wear their own team's solid color. Names float above every soldier you can see.

Green   Red   Blue   Amber  (plus four more shades for big free-for-alls)

Controls

Desktop

  • W A S D — move
  • Mouse — aim (your soldier always faces the cursor)
  • Left-clickfire (hold to keep firing)
  • One shot, then a 3-second reload — reloads automatically, shown by the ring around you
  • Right-click (hold ~2.5s) — plant a claymore

Mobile

  • Joystick (bottom-left) — move (push further to run faster)
  • Tap anywhere — fire one shot in that direction
  • Hold the claymore button (bottom-right) — plant a claymore (one per life)
  • Right stick — aim; push it past the edge to fire
  • Best played in landscape. Control side is swappable in Settings.

Aim is independent of movement on both platforms — you can back away while firing forward, or strafe sideways while covering a doorway.

Fighting

Modes

ModeHow you winStatus
DeathmatchMost kills — first to 10 (FFA or teams)Playable now
ReconKills drop dog tags that expire after 10s (grab them before they vanish); enemy tags score, friendly tags deny; kills count too — first team to 20 points (teams only)Playable now
CaptureCapture the flag: every spawn holds that team's flag; run the enemy flag back to your own spawn barrier to score — dropped flags fall where you die and anyone can grab them — first to 10 captures (FFA or teams)Playable now
BaconOne neutral flag at dead-center; all players spawn equidistant from the flag; carry it home to score, it drops where you die and only resets to center when scored — first to 10 captures (FFA or teams)Playable now
TerritoryThree zones (A/B/C) spread across the whole map. Stand in an uncontested zone to load a capture bar in your color; you score nothing while capturing — only while you own it. More teammates in the zone captures faster, and owning several zones banks points faster. Enemies inside pause your progress. First team to 75 points wins.Playable now
HardzoneThe zone starts at dead center, then jumps to a completely random valid spot every 30s (the only rule is that it fits on the map and never swallows a spawn). Hold it uncontested to bank points; if two teams are inside it's contested and nobody scores. A status chip at the top of the screen always shows who's holding it. First team to 25 points (teams only).Playable now
Free-for-allMost kills — every soldier for themselves (2–8)Playable now
ReconKills + collected tags score pointsComing
CaptureHold the objective to bank pointsComing

In Recon and Capture, the end-of-match ranking will favor points (so grabbing tags or holding the zone counts), while Team Deathmatch and Free-for-all rank by kills.

Playing online

After the match

The results screen ranks everyone by kills, with Kills, Deaths, and K/D ratio for each player. Your row is highlighted.

Coming next